Snorkel Pinball

Snorkel Pinball is a fun and quirky pinball game that I had the pleasure of designing sounds for. My goal was to enhance the atmosphere by blending original audio elements. By capturing the essence of classic pinball machines while incorporating modern sounds, I aimed to create an engaging experience.

Design

My goal with the sounds for Snorkel Pinball was to capture the essence of an old, quirky pinball machine. I had the chance to record and sample sounds from a vintage pinball machine, which really grounded the project. I also mixed in synthesized sounds, blending them with the machine’s mechanical noises to create a unique audio experience that feels both nostalgic and present.


Snorkel Pinball Gameplay

In-game Sound Examples

Sound #1 Round Bouncer

A sampled real pinball bouncer layered with a insane amount of distorted granular synthesis in Phaseplant

Sound #2 Rectangular Bouncer

Another pinball bouncer layered with a more bubble-like synth sound made in Vital

Sound #3 Ball Movement

Is an actual metallic pinball that I recorded while rolling on a snare drum head. To make the sounds volume and intensity follow the movement of the ball, I automated the volume and a high-pass filter of the sound to the object speed in FMOD.

Sound #4 Teleport Activate

Triggered when all the teeth are destroyed. This is layers of high frequency synthwaves and different static electricity samples, triggered randomly.

Implementation

Snorkel Pinball, designed by Niklas Ström and built in Unity, was an exciting project to work on, especially as I implemented my sound effects using FMOD. Since the project was constantly under development, I had to adapt to new updates, features, and functions constantly being introduced.


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